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The weapon list, and the price that is really two prices

No WARDOGS announcement, store page or public video transcript contains a weapon list. Three community sources have one, and they do not agree on how many weapons there are. What they do agree on is the part that decides what you can field: the ones you start with are free, and everything else costs once to unlock and again every single time you spawn with it.

A soldier fires a rifle from behind a large rusted industrial vessel inside a factory hall with tall windows.
A soldier fires from cover behind a rusted industrial vessel in a factory hall, with a spark of gunfire further back. Screenshot: BULKHEAD / Team17, via the Steam store page.
Read this before any price on this page

Unlock is paid once, on the track that owns the weapon. Per life is paid again on every respawn. A guide calling the FAL a “$6,500 rifle” means per life, and the unlock behind it is $200,000. Three rifles have neither: the Bushmaster, the A-91 and the KH-2002 are what the studio calls “Starter Weapon” and cost nothing. Named in Steam announcement — Pre-Order Now

How many weapons are there?

Not in any announcement, not on the store page, and not in the official video transcripts that are public. Three community sources give three different numbers, and each one is openable:

CountWho says itHow they got there
33wardogshubIts own table, with a price and an ammunition type on every row.
34Dexerto's wikiCounted from its A-to-Z list, which adds bows and launchers as weapon categories.
37a post on the game's subredditAttributed there to a developer video, without a link to the moment.

None of the three explains its scope, so the gaps (one between the wikis, three or four up to the Reddit figure) cannot be pinned on any particular category. Dexerto publishes an A-to-Z with a calibre and fire modes on each row; wardogshub publishes a table built around price and ammunition. The subreddit post giving 37 credits a developer video without linking the moment in it, so it is the one figure with nothing openable behind it.

CategoryIn Dexerto’s list
Assault rifles8
Pistols5
Sniper rifles5
Launchers4
Submachine guns4
Marksman rifles3
Light machine guns2
Shotguns2
Bows1

The priced weapons, by track

Every weapon below sits on one of the four infantry tracks and unlocks at a level on it. Prices and levels are wardogshub’s. Where a guide happened to quote the same weapon, the per-life figure matched: G2A gives the AK74 as $10,000 to unlock and $1,600 per life, and Overgear gives the FAL at $6,500 and the AMR 50 at $8,800. The unlock column has no second source behind it except for the AK74.

Assault

WeaponTypeLevelUnlockPer lifeAmmunition
AK74Assault rifle3$10,000$1,6005.45x39mm
GalilAssault rifle10$35,000$2,2005.56x45mm
M4Assault rifle20$100,000$2,8005.56x45mm
FALAssault rifle35$200,000$6,500.308 Winchester

Medic

WeaponTypeLevelUnlockPer lifeAmmunition
PP-19 VityazSMG4$25,000$1,2009x19mm
MP5SMG15$75,000$1,5009x19mm
Super-45SMG35$150,000$2,600.45 ACP

Support

WeaponTypeLevelUnlockPer lifeAmmunition
M500Shotgun10$50,000$1,20012 Gauge
M249 SAWLMG15$100,000$3,2005.56x45mm
PKMLMG30$150,000$4,5007.62x54mmR

Recon

WeaponTypeLevelUnlockPer lifeAmmunition
SKSMarksman rifle5$25,000$2,4007.62x39mm
Mosin NagantSniper rifle10$50,000$4,5007.62x54mmR
SVDMarksman rifle12$50,000$4,8007.62x54mmR
SV98Sniper rifle19$100,000$5,2007.62x54mmR
MK22Sniper rifle25$150,000$6,400.308 Winchester
BMR-308Marksman rifle30$125,000$6,000.308 Winchester
AMR 50Sniper rifle35$200,000$8,800.50 Cal

Which track a weapon sits on matters as much as its price: an SMG is a Medic unlock and a machine gun a Support one, so the weapon you want can be gated behind a role you had not planned to level. The progression page has how the tracks work, and the levelling page has the quickest way up each one.

One naming trap while you read across sources: the track the wikis call Assault is the role the studio’s launch-weekend graphic calls Infantry. The changelog’s Career is something else, most likely your overall WARDOG level, and the progression page has the evidence for that.

Attachments: four slots, two of them empty

Each weapon in the loadout exposes 4 attachment slots, and only two of them have ever opened: Magazine and Optic. Slots three and four render as glyphs with nothing behind them, which is the state wardogshub records and says it cannot describe further until one opens.

Inside those two slots there is a lot: 21 optics and 42 magazines, of which 40 carry a price, from $10 for the stanag 20 rnd magazine up to $280 for the super-45 40 rnd drum magazine. The optics split by magnification rather than by category: 6 short sights, every one of them 1.2× on a fixed zero, and 7 medium ones from 1.5× to 4× whose zeroing range you set yourself.

Lists are per-weapon, not global. A magazine is bought against one gun, so the useful question is not what attachments exist but what a given weapon opens. The clearest sign of how rough the edges still are is the free recruit rifle: wardogshub records that the Bushmaster M17S vendor card says it cannot equip attachments, and that it takes both STANAG magazines anyway. Mobalytics’ parts guide states the same restriction as applying to everything except the magazine, which is the version that matches what the gun actually does. It is also a useful rule for reading any of these tables: a magazine is not counted as an attachment.

Two attachment prices are official, because the launch changelog raised them: the 6-10x MRAD scope and the 6-10x MOA scope, both Recon items. Both listed in Steam announcement — Pre-Load Live & Season 1 Changelog That same changelog moved the unlock levels on two ammunition types, which is the only other weapon-adjacent thing in it. Every figure it gives is on the cost planner.

What the studio has actually published about weapons

No count, no roster, no stats in any of it. The rest of this page comes from two fan wikis reading numbers out of the client, a user post, and three commercial guides. Useful, and not the same kind of source.

What to do with this

If you are deciding what to buy rather than what exists, the loadout page sets three guides’ recommendations against each other. They agree on the first rifle and split on what to buy after it. If the question is where the money comes from, that is the economy page, and the scoring page has why teamplay pays better than kills.