Cost planner

What it costs, and how far away it is

Every figure here changed the night before launch. Pick an item and you get the launch-build price beside the beta price it replaced, plus the track level that gates it.

The only payout the studio has published

Spend $3,000 on an RPG with rockets, use it for destroying a packed enemy Little Bird, and the reward is $10,000 — the same figure you start the game with. That is one worked example, not a payout table. No general reward schedule has been released, so this tool will not invent one: pick an item above and it shows what the item costs and what unlocks it, both taken straight from the changelog.

For scale: the studio calibrated the curve so a median player at 20–25 hours sits around level 20.

A soldier mans a mounted minigun in a helicopter's open door, above an industrial town with a tall chimney.
A door gunner on a mounted minigun, looking down on an industrial town from a helicopter. Screenshot: BULKHEAD / Team17, via the Steam store page.

Why the beta column is the point

A price on its own tells you what to save. A price beside the number it replaced tells you whether the guide you were reading is still describing this game. Four of the fourteen items got cheaper — the Z20 Lakota, the URAL, the Dune Buggy and Music Tape H — while the Support track’s Large Hammer tripled. Anyone planning from beta figures is wrong in both directions at once. Published in Steam announcement — Pre-Load Live & Season 1 Changelog

What this tool refuses to do

It does not estimate how long anything takes to afford. Cash comes from teamplay actions — revives, transport, kills, spotting — and no rate has been published for any of them. The one payout figure that exists is a single worked example, shown above when nothing is selected. Turning that into an hourly income would be a guess dressed up as arithmetic, and the whole reason this page exists is that guesses dressed up as arithmetic are already everywhere.

The full published table

TrackItemBetaLaunchUnlock
VendorForward Operating Base2,5007,500—
VendorLarge Hammer1,6002,400—
CareerArtillery Tank400,000500,00090
Recon6-10x MRAD scope25,00040,000—
Recon6-10x MOA scope30,00045,000—
SupportMedium Hammer10,00025,000—
SupportLarge Hammer25,00075,0008
PilotSmall armoured supply crate5,00010,000—
PilotLittle Bird with miniguns25,00050,000—
PilotZ20 Lakota50,00035,000—
DriverURAL50,00035,0003
DriverDune Buggy35,00025,0008
DriverKodiak Flatbed15,00035,00010
DriverMusic Tape H5,0002,50023

Published XP bands

LevelBeta XPLaunch XPXP requirement up
68,7509,2505.7%
1025,00035,00040.0%
1554,750110,000100.9%
20111,500250,000124.2%
25192,000325,00069.3%
30293,750400,00036.2%
35416,500500,00020.0%
40551,250650,00017.9%
45689,500800,00016.0%
50838,0001,000,00019.3%

Level 20 is the spike, and it is deliberate — the studio said it wanted the median player sitting there. More on what that means for the six tracks on the progression page, on what the guns behind those scopes cost on the weapons page, and on where the cash itself comes from on the economy page. The vehicle rows have their own page, with what the launch pass changed: vehicles and helicopters.