
This is WARDOGS
Finish the tutorial. If you skipped it, it can be replayed from the main menu under Learn to Play, as players on Reddit point out. Do it before anything else: the hidden achievement below lives in the same tutorial.
WARDOGS has 10 Steam achievements. This is WARDOGS is the one most players have, at 78.5%; Big Spender is the rarest, at 0.1%. The bars are Steam’s own share of all players who own the game.
One is hidden and two live in the tutorial, so start there. If an achievement you earned has not appeared, Team17 support has told players on the Steam forum that it can take up to a day to show, and to restart the game and launcher.

Finish the tutorial. If you skipped it, it can be replayed from the main menu under Learn to Play, as players on Reddit point out. Do it before anything else: the hidden achievement below lives in the same tutorial.

The tutorial itself shows that some surfaces bounce bullets instead of letting them through. A kill from a bounced round gets its own bouncing-bullet icon in the kill feed, which is how you know it counted. Ricochet kills have come from emptying a magazine into a hard wall next to someone a player could not hit directly, off tower plates, and even with helicopter guns.

One long, careful life. The reports that worked are mostly players who found a high spot with cover, bought binoculars and bandages, and spotted for their team all match, earning from the kills their spotting set up. IceBite’s run on video shows that being downed and revived does not end the life. Watch the wording: Steam says net profit, so what you spend comes off. Several bug reports on the forum quote gross earnings just over $100,000. The economy page and the payback planner help with the maths.

Punch Kristopher, the wounded soldier the tutorial has you revive. Wait until you have brought him back with the field resuscitator, switch to your fists (melee is V by default) and hit him until he goes down. A 20-second clip shows the fist kill in the kill feed. Steam leaves the description blank, but its internal name for the achievement, ACH_TUTORIAL_PUNCH_KRISTOPHER, gives it away. Punching him at other moments does not count, according to a player who had to run the tutorial twice.

The catch is render distance: enemy soldiers stop being drawn at about a kilometre, so a rifle shot has to land between 950 and roughly 1,000 metres. The clip below does it with an SV-98 zeroed to 1,000 m, a bipod and a rangefinder to check the distance first. One Reddit recipe is to wait near Zestafona’s tall chimneys for a helicopter to land on them; the map page has more on Zestafona, and the weapons page the rifles.
It is not only for snipers. A streamer got it with a heat-seeking anti-air missile, and players report it from SAM and Stinger hits, and from barbed wire or mines that killed someone after they had respawned far away. Others say artillery and some anti-air kills did not count, so treat those as worth a try rather than a method.

The end-of-match scoreboard has a global tab sorted by cash earned across all three teams, and that is the ranking players go by. That board counts gross earnings, not profit, and the players who got it describe it the same way: one had spent $60,000 on kits, and another topped the board with no kills at all, flying supplies. Supplying a FOB and fighting in the Hot Zone, where cash counts double, are the two routes players credit.

The defibrillator charge kills, and not only teammates. It unlocks on the Medic track at level 11 according to two creators; the levelling page has the Medic track. A 21-second clip shows the kill at three metres, and in a Reddit clip of six in a row the victims were busy reviving their own. You have to be at arm’s length, so it is a flank or an ambush, not a fight.

Sixty minutes in the Control Zone without dying, which in practice means one life for most of a match. The same approach as Fat Stacks works, and two players report getting both in one game: a covered spot inside the zone, binoculars, bandages, and spotting rather than fighting. One sat on a FOB’s anti-air gun all match. Two warnings from the players who tried: standing still too long gets you kicked for inactivity, and one got it only after switching from an Asian server to a US one. Team17 support has passed at least one report of it not unlocking on to its team. How the zone works.

Your team must reach 100 while both other teams stay at zero; a win with only one team on zero does not count. The runs on video and in the forums share a plan: stay in the zone and move with it. Some teams did not build a FOB at all, and one kept helicopters resupplying the players in the zone. A clan’s first 100-0-0 adds that the spawn vehicle only becomes available at a score of 20, so the opening has to be survived on foot, and shroud’s run shows the value of breaking the enemy’s APC so they cannot spawn close. Getting kicked from the server mid-match ended at least two attempts that were on course.

Nobody has published a way to get this that someone else could repeat. Steam’s wording is a single loadout, and one player who priced the most expensive personal kit he could build came to $96,050, just short. The attempts that did not work are the useful part:
Two players say they have it, one without explaining how and one describing a kit, a helicopter and two crates that the others then failed to repeat. See the Reddit thread and the Steam one. The best guess going is that it needs the largest backpack and top armour, which sit high on the progression tracks, but nobody has shown it.
Four of the ten are about money or time in the zone. The economy page covers how cash is earned and spent, and the scoring page how the zone and the Hot Zone work.