What Early Access includes
The distinction that matters: the mode is finished, the layer around the mode is not, and the studio has been specific about which is which.
In the build now
- 100-player, three-team large-scale combat
- Persistent cash and XP rewards
- Grounded gunplay and vehicles
- Destruction and build mechanics
Described as “fully playable” and representing the game’s core vision written in Steam announcement — TOP QUESTIONS, 18 February 2026.
Stated as still to come
- The Black Market and the Vault
- A player skills and challenge system
- A frontend metagame that lets an account keep earning and progressing outside a match — the studio says its foundation is designed but will be built during Early Access
Laid out in in Steam announcement — Early Access & Beyond, 7 April 2026
How long, and what 1.0 means
No duration has been published, and no 1.0 date. What has been published is the shape of the work, which is a more honest thing to plan around: a studio still building account-level systems is not near a finished release. It also explains why the console answer has no date attached — certification wants a settled feature set.
Seasons are part of the design, not a later addition
The launch build arrived as “Season 1”, and the studio stated that each season will carry a different XP curve and a different item order. So the numbers on the progression page and the planner are season-scoped by design. That is unusual enough to be worth knowing before you build a long grind plan around any of them.
The refund posture
The studio has repeatedly told players to refund if the game is not what they wanted — after the beta, and again for anyone who bought expecting Proton support. Read alongside the no-monetisation commitment on the price page, it is a consistent posture rather than a one-off.