Season 1 is the baseline every number on this site is measured against. Anything published before the ninth of September describes a build that no longer exists.
9 September 2026
Pre-load opens, Season 1 changelog published
The launch build's balance pass. Level curve slowed between 10 and 20 and flattened from 35 onward; Artillery Tank moved to Career 90 and Heavy Tank from Career to Driver 35; fourteen vendor prices rewritten, four of them downward. Frame generation became toggleable without a restart and shadow quality on high-benchmark machines is clamped to Low rather than disabled. Report tracking added, with reports weighted against repeat and bad-faith reporters.
The studio declined to name its anti-cheat product on principle, pointed players at in-game reporting and community-hosted servers, and stated it reserves the right to require Secure Boot from accounts linked to cheaters. Three approved hosting partners opened server pre-orders.
A scale marker rather than a game change, and the reason the launch-day server picture is worth watching.
11 August 2026
Pre-orders open, Supporter Edition announced
Pre-ordering granted guaranteed closed beta access. The studio stated there would be no monetisation during Early Access beyond the optional Supporter Edition, and lifted the alpha footage NDA.
Asked about a console release, the studio said it will definitely come to Xbox and PlayStation, that this is the plan, and that it does not know when. This remains the entire published position.
The Control Zone rules, the Hot Zone, the persistent cash system, Gold Bars and the Gold Market, the six progression tracks, the three factions, and the Kolchia setting — all set out in one place.