Season 1 is the baseline every number on this site is measured against. Anything published before the Season 1 changelog describes a build that no longer exists.
The banner at the top of the Season 1 changelog: the post everything below is measured against. Official graphic: BULKHEAD, from the Steam announcement.
After launch
Three million copies sold
The studio said WARDOGS had sold three million copies in just over two weeks since Early Access launched, and thanked players for the support. It also said the game had been nominated for the Golden Joystick Awards' Best Early Access Game category, a community-voted award, and posted a second round of community highlight clips from players' matches. On what comes next, it said the team is working on Season 2 and beyond, with more information due the following week.
After launch
Season 2 date: 15 October 2026
A short teaser post gives the first hard date for Season 2: 15 October 2026, with more details still to come. This is also, by the site's own reset rule, the first confirmed date for the Season 1 reset itself, since a season ends when the next one begins. The post does not spell that out and gives no other specifics.
The studio thanked players and said WARDOGS had sold two million copies, calling it a huge launch weekend. The post carries a snapshot of totals from that weekend: 123 million kills, 33 million of them headshots, 63 million kills on spotted targets, 61 million revives, 28 million heals, 5 million tower captures, 52 million dropoffs, 112 million tips, 1.3 trillion in cash earned and 562 billion spent. It also breaks earned XP down by role, and notes that the game awards role XP for the items you use rather than for a class you pick: support 21 percent, infantry and medic 20 percent each, recon 19 percent, driver 11 percent and pilot 9 percent.
Patch 0.11: server browser rebuilt, economy abuse penalties
Posted after the game passed 400,000 peak concurrent players, with about an hour of scheduled server downtime to ship it. The server browser splits into Community and Official lists: official servers lose their filters, community servers get text search, more reliable filtering, a show empty or full toggle, and server IDs that now survive map changes and restarts. For one week, community servers pay a 5% end-of-match cash bonus. Several cash exploits and more GPU crashes are fixed, and server capacity in Asia is raised. The studio also set out penalties: exploiting cash bugs brings a timed ban and a reset of cash and XP to zero, publishing tutorials for exploits without reporting them brings a permanent ban, and joining an XP farming server for more than a few minutes brings a permanent ban.
Launch day recap: the queue, wrong bans and a streamer queue jump
In a video filmed the day after launch, the studio explained why the login queue failed: Valve login tickets expired while players waited, so about 10 logins a second succeeded instead of 100. The hotfix issued a fresh ticket at the front of the queue, and players were then let in, at first 10,000 at a time. The studio also said its anti-cheat enforcement had banned legitimate alpha testers, the streamers Shroud and Summit among them, that about 11 streamers had been given a queue jump, which it called a bit unfair, and that sales had reached 1.5 million.
The studio reported 1.25 million copies sold, apologised for the delays players had been hitting, and said it was watching the servers.
Launch day
Launch Stability Hotfix #1
A client update aimed at players unable to join servers, players kicked from servers mid-match, and long login queues. The studio forced every logged-in player to close the game, download the update and rejoin the login queue, and then let players back into the game in controlled batches.
The post carrying the launch trailer, published the day Early Access opened, said the game is coming to consoles in 2028. It names no console and gives no day; Xbox and PlayStation were named in the earlier Q&A video.
The launch build's balance pass. Level curve slowed between 10 and 20 and flattened from 35 onward; Artillery Tank moved to Career 90 and Heavy Tank from Career to Driver 35; fourteen vendor prices rewritten, four of them downward. Frame generation became toggleable without a restart and shadow quality on high-benchmark machines is clamped to Low rather than disabled. Report tracking added, with reports weighted against repeat and bad-faith reporters.
The studio declined to name its anti-cheat product on principle, pointed players at in-game reporting and community-hosted servers, and stated it reserves the right to require Secure Boot from accounts linked to cheaters. Three approved hosting partners opened server pre-orders.
A scale marker rather than a game change, and the reason the launch-day server picture is worth watching.
Before launch
Pre-orders open, Supporter Edition announced
Pre-ordering granted guaranteed closed beta access. The studio stated there would be no monetisation during Early Access beyond the optional Supporter Edition, and lifted the alpha footage NDA. The video that opened pre-orders said 1.0 will launch on multiple platforms, roughly 24 months after the Early Access launch.
Asked about a console release, the studio said it absolutely wants to come to Xbox and PlayStation, that coming to console is the plan, and that it just does not know when.
The Control Zone rules, the Hot Zone, the persistent cash system, Gold Bars and the Gold Market, the six progression tracks, the three factions, and the Kolchia setting — all set out in one place.